Minecraft Ancient Warfare Wiki
AW title full

Please refer to the in-game manual item, named Treatise on the Principles of Ruling, the Github wiki, and our Discord server for up to date info and support.

Get the mod from CurseForge

Ancient Warfare is a Minecraft mod that adds dozens of features that influence the Minecraft experience. Ancient Warfare allows for the player to be the leader of a settlement they create, and eventually a nation. Ancient Warfare adds NPCs who live in the same town as the player and work various jobs, helping the player grow the town. You can create soldiers, archers, commanders, craftsmen, couriers, and much more. You can lead your people into battle against enemies, or rest back and build the Kingdom of your dreams. 

Newer players are recommended to read through the Getting Started page. Additionally, TitaniumGaming has created a highly detailed and informative walkthrough on the various aspects of the mod, available here.


Ancient Warfare Mod Page

Latest Version: on April 29th, 2021.

Ancient Warfare is a modification to Minecraft that adds a variety of game enhancements; new blocks, new entities, vehicles, and a template based world-generation structure generator.

Internally, the mod is divided into modules, the Core module being the one that the other modules rely on for shared functionality. The non-core modules are: Automation, NPC, Structure, and Vehicle. Each of these modules focuses on a single aspect of the mod.

Core Module
The main part of the core module apart from providing shared functionality to other modules is the research mechanic and crafting of the research recipes in the engineering table.

Structure Module
Adds template-based structure generation during World Gen. It also includes in-game tools for creation of new templates, as well as a few tools to aid in map creation in general.

Automation Module
Adds machines to automate mining, crop farming, tree farming, fruit picking and animal farming. It also includes the Warehouse, a multi-block that allows you to store, craft, automate input/output, and view the contents in the world. This Module also creates a unique torque energy system that has generators, transport, and storage to run all the added machines. There are also additional blocks to handle auto-crafting, sending items over long distances, and chunk loading.

NPC Module
Adds Player recruitable NPCs for combat and utility purposes. Multiple varieties of combat NPCs are available (i.e. Soldiers, Archers, and Medics), as well as several varieties of non-combat/utility NPCs (i.e. Workers, Couriers, and Traders). It also includes Siege Engineer NPCs that can control siege weapons from the Vehicle Module.

Vehicle Module
Includes many different types of siege weapons (i.e. Catapults, Ballistas, Hwachas, Trebuchets, and Rams) and some additional utility vehicles (i.e. Chest Carts and Boats), as well as plenty of different types of ammo to use with them.

It should be noted that in 1.12 the modules are NOT separate and cannot be individually deleted or turned off.

Useful Links[]

Discord Server

CurseForge mod page and releases

TitaniumGaming's detailed spotlight